Attributes
Ability Attributes
Ability Attributes are the main Stats of your character. They are the main static bonuses of your rolls while also affecting other Attributes. Ability Attributes are a score of 1-12, and you have 24 starting points. Alternatively you can take the Standard Array of (4, 5, 7, 8). Points put towards your character can't be lower than 2 or higher than 8 starting out. Max points are 36.
Power
- Strength, poison/injury resistance, endurance, resist passing out, health and recovery
Agility - movement, dexterity of hands, speed, reflexes, evasion, stealth, contortion
Mind - memory retention, recalling events, scope of knowledge, education, understanding the arcane.
Aura - sociability, perception, noticing others emotions/actions, Intimidation, mental Endurance, persuasion, prayer, handle animals
Life Attributes
Your Life Attributes are based on your Skill Attributes. Your Health is equal to your (Power Attribute x 5), your Stamina is equal to your (Agile Attribute x 5), your Mana is equal to your (Mind Attribute x 5) and your Spirit is equal to your (Aura x 5).
Health
- measure of your life
- No health you die
- pain and blood
Stamina - Used to make special attacks and movements
- No stamina cant move or swing weapon
- legs and body give out/ pass out
Mana - Used to cast spells, create magic items, potions, rituals.
- No mana cant cast spells or mana abilities
- pounding headache, hallucinate/ hear things
Spirit - used for spirit powers
- no spirit cant speak, move, respond, perceive, torpor
- body with destroyed soul, empty husk
Defense Attributes
Defense Attributes are determined by your Skill Attribute scores and determine your ability to defend yourself against different types of attacks. Which Attribute you may use is determined by the type of attack. Your Fortitude is equal to your Power, your Evasion is equal to your Agility, your Resolve is equal to your Mind, and your Psyche is equal to your Aura. It is possible for Skills and certain Equipment to raise or lower these numbers.
Fortitude
Endure
Evasion
Dodge
Resolve
Rationalize
Psyche
Deflect
- Carry Capacity
equal to your Power
needed so characters cant carry 500 items
- Initiative
equal to your Agility
needed so certian Skills or buffs can give bonuses to initiative
- Links Max
equal to your (Mind ÷ 2)
needed so PCs cant equip 30 magic items.
- Bonds Limit
equal to your (Aura ÷ 2)
needed to better empower aura builds and limit non. Exe. Dumb orc build cant be bonded to many people